4 ways a STEAM-centered curriculum is critical to youth education

Purposefully designing STEAM programming can make fields such as computing, AI, and space exploration interesting and approachable for youth

A few months into the 2021-22 school year, teachers, parents, and students are once again confronted with the devastating reality of pandemic-prompted learning loss. The global health crisis forced students … Read More

How to implement a districtwide K-12 computer science program

Here’s how my district integrated a curriculum that could be taught by existing teachers—and got our students excited about learning

With recent research showcasing the growing number of STEM-related jobs that will be available to our graduates in Indiana in the coming years, teaching computer science skills has become as … Read More

3 activities that will turn classroom robots into SEL power tools

Classroom robots are great for STEAM lessons, but they also lend themselves naturally to SEL--a lead makerspace educator explains how she blends the two in some of her favorite activities

If I had one teaching tool at my disposal in a classroom besides pencils, papers, and books, it would be an educational robot. A robot is the single most engaging … Read More

A fresh perspective on VR in special education

Incorporating VR in special education gives students access to personalized learning experiences

In early 2021, Spaulding Academy & Family Services applied for and received a technology grant from the Flutie Foundation for the purchase of virtual reality (VR) headsets.  We are a small, nonprofit special education … Read More